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3ece78f5$1@news.povray.org...
> Is there any way round this?
Try using light_groups.
camera {location -z*5+y*5 look_at y}
light_group{
light_source{-z*1000, rgb 1 rotate x*40 rotate y*40}
sphere{0,1 translate y pigment{rgb x} finish{phong 1}}
global_lights off
}
plane{y,0 pigment{rgb 1} }
light_source{-z*1000, rgb 1 rotate x*40 rotate y*40 shadowless}
BTW, that was one of the reasons we used a lot of light groups in the space
image (www.oyonale.com/iss) so that objects wouldn't project shadows on each
other and still have highlights.
G.
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